The selling point (for me evaluating this) would be AI + batching. I can somewhat understand it towards AAA. *ArtEngine Studio requires a minimum purchase of 5 seats. I apologize, I must have misunderstood the prizing.Īlthough the wording might be less clear than wanted: ![]() Heres to the future and hoping it holds something better in store. If you look around, it seems you are not drowning in eager users, and its pretty obvious why that is right now. I mean this with love but: You are not substance, and you have some way to go before you should be charging like you are. Good luck and heres to hoping the plans for artengine when revealed, are sensible this time and in line with the rest of the industry I am sure one day you will be able to charge that amount and be seen as value, but for now you have to walk before you can run. This would be a shame because there is clearly an opportunity here, that is being missed. I am not sure how you intend to compete with that when your one seat costs the same as all of that, but unless you seriously slash your prices until you actually have parity with them its going to be another thing that ends up dying off in the unity ecosystem. With substance I get designer, painter, alchemist and source. Right now the price is crazy for what you offer compared to competition, and I am sorry but it seems you are easily years behind substance suite. We maintain multiple substance suite licenses, and if this genuinely did beat substance in terms of price or features we would happily swap. the ArtEngine Studio license is some advanced functionality, most notably the Batching node and other automation features being developed and tested, as well as more hands on customer support.Ĭlick to expand.Thanks, looking forward to it. The difference between the standard ArtEngine vs. ![]() First, a quick correction: the current price point is $1,140 / year (not per month), and you can pay the annual fee on a monthly basis and purchase directly on the Unity website. Thanks for this question, and to be fair, it is one we get a lot. We are planning an announcement at our GDC presentation on March 16th around this point, so please register for our keynote to learn about our plans for ArtEngine this year. Since we've joined Unity, we've been working on improving the software for a wider audience and discussing an appropriate pricing structure. There was a clear strategy behind this before we joined Unity, as a few of our unique features had an excellent fit with specific AAA pipeline use cases. We are aware that we are priced higher than other software that seems to offer similar features. ![]() the ArtEngine Studio license is some advanced functionality, most notably the Batching node and other automation features being developed and tested, as well as more hands on customer support. Click to expand.Thanks for this question, and to be fair, it is one we get a lot.
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